
Instead, many merged, split, and redefined over time. Walters points out that very few of these pitches were either wholly embraced or rejected. Still, Walters notes that BioWare incorporated elements of this character into party members Jack and Zaeed. The Mad Bomber never made it into the game. The document compares their personality to Mel Gibson’s character in Lethal Weapon. Walters also drew attention to number 16 on the list, “The Mad Bomber.” The document describes this character as “a demolition-savant who’s just crazy enough to join in on a suicide mission.” To recruit them, Shepard would have to break into secret facilities to steal the best bombs for the operation. That would certainly be an ambitious prize if nothing else. The pitch also suggested she could be trying to “steal the LEVIATHAN.” One assumes “LEVIATHAN” refers to the Derelict Reaper from Mass Effect 2. Speaking of Kasumi, her character evolved from a human space pirate known as the “Space Jacker.” She and Shephard would race to steal an important item, with the Space Jacker ultimately allowing Shepherd to win. The doc itself describes him or her as a fusion of Han Solo and Luke Skywalker. Meanwhile, the latter comes across as an alien version of Kasumi Goto from the Stolen Memory DLC. Other proposed but discarded Quarians include the “Quarian Rogue” and “Cordial Smuggler.” The description of the former gives off strong James Bond vibes. The three pitched dialogue lines spell it out perfectly: “Will I get to kill Geth?” “Yes, you get to kill Geth.” “Excellent!” Also like the Irishman, it seems to have driven them mad, but the fun kind of mad. Like the Irishman, this Quarian would be motivated by avenging their dead friends and family. The Quarian King, or Queen, since the character sheet doesn’t specify gender, was inspired by the Crazy Irishman from Braveheart. They would then “whimsically” offer to join the team. One that didn’t stick was the “Crazy Quarian King.” A Quarian in their 30s or 40s, this character would approach Commander Shephard shortly after their arrival on the Quarian Migrant Fleet.
MAC WALTERS MASS EFFECT ANDROMEDA SERIES
It is the only game in the series where the player can potentially get their whole squad killed, and BioWare wanted the player to feel it.Īccording to Walters, BioWare’s writers threw everything at the wall to see what stuck. Or as Walters calls them, Mass Effect 2’s “Dirty Dozen.” As Walters explains, the team thought it was essential for players to care about their followers in Mass Effect 2.


The video’s focus is an early design document where the writers hammered out their vision for the 12 party members. RELATED: Mass Effect: Legendary Edition Skipping Multiplayer is a Good Decision As the Lead Writer for Mass Effect 2, he talked about characters that never made it into the game and early drafts of fan favorites.
MAC WALTERS MASS EFFECT ANDROMEDA MAC
That’s more than any other game in the series, but there were plenty of companions that never made it off the drawing board.īioWare’s Mac Walters discussed this in a recent video on GameSpot’s YouTube channel. Mass Effect 2 is no exception, featuring 12 recruitable squad members counting DLC. Party members are arguably the main attraction for many BioWare fans.
